Item overview
Plasma Hand is a craftable source of extra equipping hands. It removes a hand limit, but another weapon still needs backpack space and useful support.
- Effect
- Adds an equipping hand.
- Limit
- Extra equipping hands can be crafted without a fixed hand cap.
- Restriction
- Extra hands do not add backpack cells.
Strengths
- Allows another hand-equipped weapon when hands are the limiting resource.
- A second attack can be considered for coverage or a reload gap.
Weaknesses
- An extra weapon may displace support from the first.
- More hands cannot fit a weapon into an already full bag.
When to pick it
You have a useful extra weapon and room for it, but lack a free hand.
When to skip it
Bag space or missing support is the real limit on your damage.
Priorities
- Check hand capacity and physical space separately.
- Plan which attack support each weapon will receive.
- Compare the second weapon with the support you would remove for it.
Builds and combinations
Plasma Hand supplies unlimited extra hands for equipping weapons. It is craftable in version 1.0.
The Hand solves weapon-hand capacity. It still occupies space, and another weapon also needs room for its shape and support. Check the complete arrangement before crafting a weapon whose ingredients are already in use.
A second attack can cover reload downtime or another area. Compare that benefit with the support you would remove from the first weapon to make it fit.
Older strategies may gain something from unused hands or backpack cells. Reassess those effects after changing capacity and equipment rather than assuming the same empty-space arrangement is still worthwhile.
Fieldguide

