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Fieldguide / Items

Items

Which equipment an item marks, what activates its effect, and where it fits in a build.

17 entries

Battery in the official inventory screenshot
Status and on-hit

Battery

Battery adds chance-based lightning to hits from marked weapons and throwables, with a possible jump to another enemy.

  • On-hit
  • Lightning
  • Marked recipients
Bicycle Pump symbol
Damage and size

Bicycle Pump

Increase marked weapon damage and projectile or melee size, then inspect compatible inflatable recipients separately.

  • Damage
  • Attack size
  • Marked recipients
Body Armor in the official inventory screenshot
Defense

Body Armor

Body Armor adds protection at a movement cost, and Astronaut can also use armor for critical support.

  • Defense
  • Armor
  • Movement penalty
Cogwheel item artwork from the official release announcement
Triggers

Cogwheel

When a marked triggerable item activates, Cogwheel activates the other marked recipients once in that chain.

  • Triggers
  • Marked recipients
  • Once per chain
Hammer item artwork from the official release announcement
Upgrades and economy

Hammer

Hammer upgrades marked items at day end, stopping at the Hammer’s own rarity.

  • Upgrades
  • End of day
  • Rarity cap
Hand Mirror in the official inventory screenshot
Support transfer

Hand Mirror

Hand Mirror passes an incoming effect from a marked item to the marked item opposite it.

  • Support transfer
  • Directional
  • Opposite recipient
Health Kit in the official backpack screenshot
Healing

Health Kit

Recover part of the damage from a hit automatically by avoiding further damage during the recovery window.

  • Healing
  • Automatic
  • Avoid damage
Lottery Ticket symbol
Economy and revival

Lottery Ticket

Lottery Ticket can save reroll, repair or crafting costs and may revive you, but each benefit depends on chance.

  • Economy
  • Chance effects
  • Crafting
Plasma Hand symbol
Weapon hands

Plasma Hand

Craftable Plasma Hand supplies unlimited extra weapon hands; backpack space and useful support still limit what you can equip.

  • Crafted
  • Extra hands
  • Weapon capacity
Juggler achievement artwork showing three Rubber Balls
Projectile bounce

Rubber Ball

Give marked ranged weapons bouncing shots and keep three separate copies when pursuing Penny’s unlock.

  • Ranged support
  • Bounce
  • Penny unlock
Secret Sauce symbol
Status and route utility

Secret Sauce

Secret Sauce eases extraction and adds poison to marked equipment, but disables any marked Food items.

  • Poison
  • Fuel
  • Bus departure
Shield Generator symbol
Armor recovery

Shield Generator

Shield Generator restores armor after ten seconds, but taking damage restarts the timer.

  • Defense
  • Armor recovery
  • Damage-free timer
Syringe symbol
Life steal

Syringe

Trade half your maximum HP for chance-based life steal on marked attacks, and trigger healing to unlock Vampire.

  • Life steal
  • Shady Merchant
  • Vampire unlock
Tesla Coil symbol
Electric

Tesla Coil

Tesla Coil fires every three seconds; extra bounces need an even number of marked electric items.

  • Electric
  • Timed attack
  • Electrocution
Walking Shoes symbol
Triggers and movement

Walking Shoes

Walk the required distance to activate marked triggerable items; Walking Shoes uses distance, while Roller Skates uses dashes.

  • Movement
  • Walking trigger
  • Marked triggerables
Wi-Fi Repeater symbol
Effect transfer

Wi-Fi Repeater

Pass support effects received by the repeater to marked equipment, then inspect the final weapon to confirm the chain.

  • Effect transfer
  • Marked recipients
  • Chains
Yo-Yo symbol
Reload support

Yo-Yo

Reduce reload time on marked ranged weapons by placing Yo-Yo farther from its receiver while preserving the connection.

  • Reload
  • Distance
  • Toy Box