Items
Which equipment an item marks, what activates its effect, and where it fits in a build.
17 entries
Battery
Battery adds chance-based lightning to hits from marked weapons and throwables, with a possible jump to another enemy.
- On-hit
- Lightning
- Marked recipients
Bicycle Pump
Increase marked weapon damage and projectile or melee size, then inspect compatible inflatable recipients separately.
- Damage
- Attack size
- Marked recipients
Body Armor
Body Armor adds protection at a movement cost, and Astronaut can also use armor for critical support.
- Defense
- Armor
- Movement penalty
Cogwheel
When a marked triggerable item activates, Cogwheel activates the other marked recipients once in that chain.
- Triggers
- Marked recipients
- Once per chain
Hammer
Hammer upgrades marked items at day end, stopping at the Hammer’s own rarity.
- Upgrades
- End of day
- Rarity cap
Hand Mirror
Hand Mirror passes an incoming effect from a marked item to the marked item opposite it.
- Support transfer
- Directional
- Opposite recipient
Health Kit
Recover part of the damage from a hit automatically by avoiding further damage during the recovery window.
- Healing
- Automatic
- Avoid damage
Lottery Ticket
Lottery Ticket can save reroll, repair or crafting costs and may revive you, but each benefit depends on chance.
- Economy
- Chance effects
- Crafting
Plasma Hand
Craftable Plasma Hand supplies unlimited extra weapon hands; backpack space and useful support still limit what you can equip.
- Crafted
- Extra hands
- Weapon capacity

Rubber Ball
Give marked ranged weapons bouncing shots and keep three separate copies when pursuing Penny’s unlock.
- Ranged support
- Bounce
- Penny unlock
Secret Sauce
Secret Sauce eases extraction and adds poison to marked equipment, but disables any marked Food items.
- Poison
- Fuel
- Bus departure
Shield Generator
Shield Generator restores armor after ten seconds, but taking damage restarts the timer.
- Defense
- Armor recovery
- Damage-free timer
Syringe
Trade half your maximum HP for chance-based life steal on marked attacks, and trigger healing to unlock Vampire.
- Life steal
- Shady Merchant
- Vampire unlock
Tesla Coil
Tesla Coil fires every three seconds; extra bounces need an even number of marked electric items.
- Electric
- Timed attack
- Electrocution
Walking Shoes
Walk the required distance to activate marked triggerable items; Walking Shoes uses distance, while Roller Skates uses dashes.
- Movement
- Walking trigger
- Marked triggerables
Wi-Fi Repeater
Pass support effects received by the repeater to marked equipment, then inspect the final weapon to confirm the chain.
- Effect transfer
- Marked recipients
- Chains
Yo-Yo
Reduce reload time on marked ranged weapons by placing Yo-Yo farther from its receiver while preserving the connection.
- Reload
- Distance
- Toy Box
No entries match these filters. Reset them to browse all entries.
Fieldguide