Item overview
Tesla Coil fires on a timer and can electrocute enemies. Its extra bounces require an even number of marked electric items, so both the item count and selector reach matter.
- Timer
- Fires every 3 seconds.
- Status
- Can electrocute enemies.
- Extra bounces
- Require an even number of marked electric items.
Strengths
- Its timer supplies attacks without a movement activation.
- The marked-electric condition offers additional bounces when correctly arranged.
Weaknesses
- Electric items elsewhere in the bag do not satisfy a marked-item condition.
- Merging two marked items into one can change parity and lose the bounce bonus.
When to pick it
You can fit eligible electric recipients under its marks and preserve the even count.
When to skip it
Getting the bounce condition would dismantle the weapon keeping you alive.
Priorities
- Count only eligible electric items under its marks.
- Check the count again after merging or rotating recipients.
- Keep your main attack working while assembling the electric layout.
Builds and combinations
Tesla Coil fires a projectile every three seconds that can electrocute. Its extra-bounce effect requires an even number of marked electric items.
An electric item elsewhere in the bag does not count just because you own it. Count eligible recipients inside Tesla Coil’s selector.
A merge can turn two recipients into one. A rotation can remove one from the marked set. Recount after either change instead of assuming that an extra electric item always improves the setup.
Keep the weapon clearing the current map while arranging the Coil. The conditional bounce effect does not make up for losing direct damage or movement during assembly.
Fieldguide
