Builds
Starter weapons, reload setups, turret builds and trigger chains. Filter by your survivor or the equipment in your backpack.
11 entries

Pistol and Knife starter build
Use the Pistol and Knife you already have, add early weapon support, and save expensive crafting for a replacement you can equip.

Sheriff Shotgun reload build
Pair Sheriff with Sawed-off Shotgun and Yo-Yo reload support; keep a handgun until the short-range setup is ready.
Banana and Grenade build
Keep Special Banana active, add compatible throwable support, and use Grenades when the loot allows it.
Minigun reload build
Prepare reload support before crafting Minigun, and keep a working gun until the new weapon can take over.

Carver pumpkin turret build
Use Walking Shoes to trigger shots from existing pumpkin turrets, with a direct weapon for the opening and moving fights.
Cogwheel, Throwing Knife and Tesla Coil build
Mark Throwing Knife and Tesla Coil with Cogwheel so their timed activations call the other attack once per chain.

Astronaut armor and crit build
Use Spacesuit, Body Armor and Pistol to turn armor into protection and critical support, with Shield Generator as optional recovery.
Flamethrower burn build
Use persistent fire to cover enemy approaches, keeping movement and a working weapon through the crafting transition.
Crossbow, Battery and Walking Shoes build
Use Battery for on-hit lightning and Walking Shoes to trigger the Crossbow’s lodged bolts while moving.

Co-op Battery and Pistol build
Put Battery in one backpack and mark the partner’s Pistol across the shared edge, while keeping both players equipped.

Chicken minion and movement build
Use Mechanical Egg with Walking Shoes to add activations while moving, then connect compatible recipients through optional Cogwheel.
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