Build summary
Cogwheel connects Throwing Knife and Tesla Coil so a timed activation calls the other marked attack once per chain.
- Core equipment
- Cogwheel + Throwing Knife + Tesla Coil
- Placement
- Cogwheel must mark both triggerable attacks.
- Requirements
- Three defining pieces; retain a direct weapon while assembling them.
- Fallback
- Use Knife and Coil independently before Cogwheel appears.
Strengths
- Both attacks function before the full chain is assembled.
- One activation can call the other eligible marked attack.
Weaknesses
- Each item fires once per chain, preventing unlimited recursion.
- Tesla’s even-electric condition is separate from trigger eligibility.
When to pick it
You have multiple eligible triggerable attacks in the bag.
When to skip it
Fitting Cogwheel would remove the support keeping your main weapon useful.
Priorities
Useful equipment and guides
Use Cogwheel, Throwing Knife and Tesla Coil. Cogwheel must mark both attacks. When one marked item activates, the other eligible recipient activates too. Keep Pistol or another direct weapon while collecting the three pieces.
Throwing Knife and Tesla Coil can attack on their own timers before Cogwheel appears. That makes each a usable step toward the setup while you search for the final piece.
Cogwheel positioning
Select Cogwheel and confirm that Throwing Knife and Tesla Coil are both in its marked set. Recheck after merging a chain member or adding bag space. Ordinary gun support should still reach the Pistol or its replacement.
Each item acts once within a chain. The timers can start later chains, but the linked activations do not recurse indefinitely. A passive item cannot replace one of the triggerable attacks.
Tesla Coil’s extra bounces require an even number of marked electric items. Cogwheel linking two attacks does not establish that this second condition is met. Inspect the Coil’s own selector and count its eligible recipients separately.
Missing chain items
Use the attacks independently until Cogwheel can mark both. Don’t remove the gun carrying the run simply to force a three-item arrangement into the bag. If one piece is missing, another upgrade to the working weapon may do more for the next map.
On later maps and bosses, keep direct damage for targets the timed attacks do not clear quickly enough. Add another triggerable item only when its action helps and Cogwheel can reach it. Movement still matters between activations.
Sources
Last updated 2026-11-02.
Fieldguide
