Item overview
Scope improves reach and can add critical support when activated. Its passive range effect and activated effect solve different problems.
- Passive role
- Extend reach on an eligible marked weapon.
- Activation
- Check the trigger and recipient for its additional critical effect.
Scope can help a supported Minigun reach an approaching enemy earlier. It does not shorten reload time or remove the gun’s movement penalty. Compare it with Yo-Yo when the actual failure occurs between magazines rather than at the edge of weapon range.
The Japanese notebook distinguishes Scope’s reach from its activation-based critical benefit. Walking Shoes or another eligible trigger must reach the intended item for that second effect. Adding a Scope without a valid activation route does not establish repeated critical bonuses.
Patch 0.15.1 also added Scope support for throwables. Inspect the current recipient tooltip before transferring the effect through Wi-Fi Repeater. For guns, use the reload guide to keep distance, cadence and damage as separate upgrade choices.
Fieldguide