Quick reference
no profile reached threat 100 with Carver, Bat and Sawed-off Shotgun in Early Access 0.18. The run developed throwable triggers and dash capacity instead of completing a Minigun plan.
- Rules context
- Historical Early Access 0.18; recorded attempt on day seven.
- Objective
- Threat 100 is separate from staying twelve minutes for Death.
The recorded equipment path
The notebook’s threat-100 run used The Carver with Bat and Sawed-off Shotgun. Later, upgraded Roller Skates and Molotov supplied coverage, while a Spring improved dash capacity. The author credits an additional high-rarity Bicycle Pump copied at Copy Shop and the extra dash access as important late improvements.
This is a useful alternative to assuming every long-stay attempt must end with Minigun. The relevant question is whether the assembled attacks clear escape lanes and whether the trigger support remains active while the character moves.
The decisive map was awkward
The author describes a tree-filled day-seven map and retreating to a bridge to hold out. The reported attempt reached threat 100 at about eight minutes twenty seconds. That is a run-specific observation, not a current timer at which every map reaches the target.
After reaching the threat objective, the author considered staying for Death, then started leaving roughly a minute later. The run therefore illustrates choosing the achieved objective over a more dangerous additional challenge. Do not turn its threat result into a claimed twelve-minute Reaper encounter.
Void placement
Void appeared during the run, but the author did not fit it without a workable Wi-Fi transfer arrangement. The inventory already had useful attacks and support. An attractive scaling item did not justify breaking those connections.
For a current run, use Roller Skates and Walking Shoes according to their distinct trigger conditions. Do not copy every historical item or its old numeric strength. Version 1.0 changes Void and classifies The Carver’s Grin as Food, making Secret Sauce placement a new failure case for an old Carver layout.
Plan the two objectives separately
For Threatening, watch the actual threat display. For Meet and Greet, prepare the normal-run Death encounter and the extra survival time. Neither player level nor MKing response level replaces the map’s threat reading. Complete the target you set before deciding whether the remaining defense can support another long stay.
Fieldguide

