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Patch watch

Version 1.0 build changes

Equipment introduced in the official 1.0 announcement

Update summary

The October 29 release adds Vampire, new crafted weapons and cross-backpack support. Revisit old critical caps, Void and Treasure Chest plans, and any Food-based setup marked by Secret Sauce before copying an Early Access inventory.

  • Version 1.0
  • October 29, 2026
  • Balance changes
  • Co-op
New survivor
Vampire starts with a growing melee bat swarm that can steal life.
Shared selectors
Co-op effects can reach the other backpack.
Critical scaling
Higher tiers now apply above 100%; Astronaut's armor-to-critical rule also changes.
Combat fixes
High-fire-rate guns are corrected for frame-rate-dependent firing, and merged projectiles retain full damage.
Food and triggers
Relevant character items count as Food; triggers count the matching character's events.

What to do

  1. Recheck Void and Treasure Chest before relying on an older empty-space or interest strategy.
  2. Reconsider old assumptions that critical chance should always stop at 100%.
  3. Inspect Special Banana and The Carver's Grin when an old Secret Sauce setup loses damage.
  4. Review both players' selector connections after changing a co-op inventory.
  5. Compare rapid-fire weapons again after the firing-rate correction, using the supports and space each needs.

Useful equipment and guides

Version 1.0 brings new weapons, Vampire and cross-backpack support. Early Access saves carry forward, though the same inventory may behave differently after the balance changes.

New attacks and cross-backpack support

Vampire starts with a growing melee bat swarm that can steal life. Crossbow bolts lodge in enemies and repeat on-hit effects when triggered. Flamethrower leaves damaging fire.

Co-op selectors now reach into the other backpack. Recheck shared connections after a teammate changes equipment, especially when an effect depends on a marked-item count.

Critical scaling and economy changes

Critical chance can reach higher tiers above 100%. Void’s empty-space bonuses and Treasure Chest’s crit and interest effects are reduced. Astronaut’s armor-to-critical rule also changes.

The update fixes ranged firing rates depending on frame rate and restores full damage to merged projectiles.

Ammo, triggers and Food fixes

Sheriff Star reload bonus shots no longer consume ammo. Triggers count the matching character’s events, and marked-item conditions wait until the required count is met.

Food classification also changes. Secret Sauce can now deactivate marked character equipment such as Special Banana and The Carver’s Grin. If an old setup loses damage, inspect its marks before assuming the run is bugged.

Equipment artwork from the official 1.0 announcement.
New weapons and equipment shown in the official 1.0 artwork

Equipment artwork from the official 1.0 announcement.

Sources

Last updated 2026-11-02.

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